Star Citizen AdvisOry

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Not officially affiliated or endorsed by CIG/RSI

Persistent Universe LIVE 4.3.0 DARK TERRITORY

SYSTEM STATUS

List of required services in game and their current state.

These are based on player reports, but may be isolated incidents.

Persistent Universe LIVE 4.3.0 DARK TERRITORY

NEW
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4.3.0-live.101888864

No recently reported active issues.

10/9/2025 3:46 PM

Nominal

Persistent TEST Universe (PTU) 4.3.1

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UPDATE
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(Mánadagr) We are currently putting together a new 4.3.1 PTU build for Wave 1 testers with the goal to open to all waves if build is viable a couple hours after release

(Waka's Day) We are currently working on a potential new 4.3.1 PTU build for later today.

Testing Focus:

Stability & Bugfixes
Onyx Facilities Part 3 (Only partially in with further sections of Part 3 coming in a later 4.3.1 PTU build)
MedGel - Medical Respawn Resource
Dropships & Watch Towers

Open to Wave 1

Re-copy your account to PTU if your recent purchases are not present.

No recently reported active issues.

10/9/2025 3:46 PM

Nominal

Platform

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System status for Star Citizen and Arena Commander.

Current status reported by CIG, as reflected by their own platform status page.

https://status.robertsspaceindustries.com/

Maintenance from 03 September 2025 at 11:00 UTC completed. Please do not expect it to have fixed any specific issue you are having.

No recently reported active issues.

3/9/2025 2:05 PM

Nominal

Request

NEW
UPDATE
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If you find this site useful please reach out to me via Spectrum to let me know!

Chief Williams [Chief_Williams]

No recently reported active issues.

10/9/2025 3:46 PM

Info

Spectrum

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UPDATE
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No recently reported active issues.

3/9/2025 2:07 PM

Nominal

Shard Configuration 5:5:600

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5 Stanton
ArcCorp. Crusader. Hurston. Microtech. Space.

5 Pyro
unknown

675 Population cap

No recently reported active issues.

31/8/2025 7:46 PM

Nominal

Easy Anti-Cheat

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UPDATE
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New reports of increased 'interception' errors.

Recent reported global outage, abruptly kicking players, appears to have been resolved.

No recently reported active issues.

27/8/2025 12:57 PM

Unstable

Chat Service

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Reports of multiple Global channels, potentially from previous shards persist, and users cannot leave them.

Chat functionality is inconsistent across shards, especially on high-population servers.

Custom made chat channels may be listed but inaccessible.

Additionally, player lists in shards are incomplete or fail to display entirely.

No recently reported active issues.

23/8/2025 10:35 PM

Unstable

Inventory

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UPDATE
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Regularly fails to load contents.

Delays in updating equipped items, and moving items around.

Inventory Kiosk may fail to show items that are stored, but only visible via Cargo Terminal, or reappear with subsequent access to it.

Randomly reloads after some interactions.

Inventory caches its previous state so some items may appear to be missing, or it can be difficult to know what is actually there.

Not fixed as of 3.4

No recently reported active issues.

20/8/2025 6:21 PM

Unstable

Reputation

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Service that handles reputation appears unstable, some missions can severely penalise progression if failed.

Avoid abandoning contracts.

No recently reported active issues.

16/8/2025 11:15 PM

Unconfirmed

Party Service

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Previous reports of Instances of party markers failing to appear for some members.

Service that controls the ability to create and control parties was reported to have been failing across multiple shards.

No recently reported active issues.

16/8/2025 11:15 PM

Nominal

Mission service

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Reports of missions generally failing to appear, or complete and give rewards.

Avoid missions with high turn in requirements such as Wikelo.

Common issues with missions not appearing are either not in orbit of a planet or station, or in the system a particular mission is offered.

If a desired mission has a high number of players actively taking it, it may fail to appear as there are only so many that can be served at a time due to various constraints such as mission locations.

No recently reported active issues.

16/8/2025 11:15 PM

Unconfirmed

persistent hangars

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Home location and station hangars are being bricked. ASOP and ATC regularly failing to respond.

Inability to call ship or reach hangar from lobby, or call ATC to land at location regardless of shard.

The exact cause and any potential workaround is not known, other than getting a ride to another location and claiming your vehicles there.

It is currently necessary in many cases to store your ship first, if you plan to switch for another.

Not fixed as of 4.2.1

No recently reported active issues.

16/8/2025 11:14 PM

Unconfirmed

Rsi Launcher 2.7.1

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UPDATE
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Updated to fix 3001 errors and further improve download protocols.

No recently reported active issues.

15/8/2025 4:06 PM

Nominal

RSI Pledge Store

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UPDATE
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No recently reported active issues.

15/8/2025 4:06 PM

Nominal

REGIONAL STATUS

List of required services in game and their current state.

AUS Region ShardS

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Reported possible connection issues.

No recently reported active issues.

22/8/2025 11:46 PM

Nominal

EU Region Shards

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UPDATE
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Reported possible connection issues.

No recently reported active issues.

22/8/2025 11:45 PM

Nominal

ASIA Region Shards

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UPDATE
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Reported possible connection issues.

No recently reported active issues.

22/8/2025 11:45 PM

Nominal

US Region Shards

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UPDATE
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Reported possible connection issues.

No recently reported active issues.

22/8/2025 11:44 PM

Nominal

Status above is not connected to any live service feed and updated when possible.

Last update

10/9/2025 3:46 PM

GENERAL ADVISORY

General information regarding in game events and planned updates.

subscriber Updates

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Rewards for subscribers, such as ships and flair are released in two waves.

The first is typically the first Tuesday of the month, the second roughly a week later. This which would be the deadline to subscribe to qualify for that month.

What rewards are made available are not known ahead of time.

Subscription does not provide access to the game.

3/9/2025 11:08 AM

Info

ship and item loss

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With every new patch it is unfortunately very likely that some ships and items may become lost, beyond the expected consumables and refinery jobs that happens every patch.

You can try to file a ticket with CIG, but if it is not a pledged item, it is highly unlikely there will be any support or possibility to recover it.

Issues related to ship, component and other items are still under investigation and not resolved, in addition to no official word on why this keeps happening, and seemingly at random.

Items lost as a result of normal play or bugs that are either pledged or account bound will be returned in the next patch.

Not fixed as of 4.3

26/8/2025 3:59 PM

Info

Character Repair

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The intention of Character Repair is to help in situations when a player is stuck in the world and needs to be moved to their home location. This is all it does, and can be found to use on the RSI website.

Unfortunately Character Repair will not help you in 90% of cases of problems, ship and item losses.

It is unlikely to help with connection issues, other than being stuck connected to a shard in that it has the possibility of kicking connections.

Although it may mention Character Reset on the page, it is not possible to reset your character account.

26/8/2025 3:59 PM

Info

logging off

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If a player starts at, or their last known location is their Home Residence, they will load into their Persistent Hangar. At other locations, the expectation is that the player will awake in a hab at that location, or in a medical bed if the player had died prior to disconnecting.

Some ships have a bed that offers the ability to "bed-log", which allows the player to load in on their ship, provided that they own that ship, it is in space or landed, both outside of an Landing Zone. The prompt for this is given when laying down in the bed, holding F.

It is possible however due to a bugs that this option is not available, incorrectly marked as being in a landing zone, in active combat, or if the F prompt is not accessible due to bad placement or in some cases depending on the character model or equiped armor are in the way.

CIG have announce their intention to allow bed-logging in any ship regardless of whether it has a bed or not, but would have consequences.

26/8/2025 10:03 AM

Unstable

Exploit / CHEAT warning

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It has been found possible to loot and remove items of gear from downed players despite being locked to the character.

It is still possible to glitch through locked doors using containers.

CIG have enabled more features in EAC and are continuing to monitor possible exploits and duplications, issuing bans accordingly.

23/8/2025 11:38 PM

Risk

Resource Drive Intro Mission Workaround

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This is a workaround for unable to pick up the contracted SCU boxes.

You will need a ship that has at least 4 (four) SCUs cargo capacity.

Accept the mission for the desired faction.

Head to the pick up location, call ATC to land and store ship.

Buy 1 (one) SCU of Scrap from the vendor Commodities Terminal (orange tower) at that location and autoload.

This should load the Scrap and contracted cargo into your ship.

Deliver to station or city.

6/8/2025 11:31 AM

Info

Second Life Resource Drive

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Very common reports of entry level missions not spawning, cargo containers unable to be obtained from any of the surface outposts due to freight elevators that either will not go up, down, or error.

FE lift doors may fail to close, opening up again.

Lifts may get stuck 'Transferring' or error.

RAFT is highly advised. Remember to turn off engines if need to use an ATLS.

Also many reports of missions not completing after delivering cargo.

Not fixed.

1/8/2025 4:27 AM

Risk

re-install will not help

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Most of the issues in Star Citizen are server or game logic related and as such cannot be fixed by reinstalling the game, or your entire operating system.

This assumes in good faith that there is nothing technically wrong with the system you are running the game on.

Please avoid turning your PC inside out to get around a bug.

2/6/2025 8:45 PM

Info

No LTP Wipe

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There is no confirmed Long-term Persistence wipe at this time until Release 1.0.

This does not include items that are regularly removed after patch updates.

4/5/2025 6:32 PM

Unconfirmed

CRITICAL ISSUES

List of current persisting critical and game breaking issues, potential workarounds.

Infinite Loading

Sometimes the game fails to load or report an error.

This is generally due to the game matchmaking assuming your affinity to one shard and trying to connect you, regardless of the one you chose and failing to do so.

Open the terminal with tilde (key commonly directly below ESC) and write r_displayinfo 1 to show diagnostic information.

You should see Entities increase while the game attempts to load.

If this number is increasing or at a high number, it means the game is currently succeeding in loading assets, but may need a few more minutes. Please wait for this until either it finishes, or throws an error.

If this number is 0, kill the game client and wait up to 15 minutes and then retry to join on another shard or friend as soon as the game allows.

Character Repair may work as it can potentially kick you from the game, but no evidence or guarantee that will.

5/30/2025 10:32 AM

Issue Council

Long term persistence database (LTP)

The service responsible for keeping your progress and inventory including ships and items.

It is currently a known and long standing issue that in-game assets can disappear between patches. This is under investigation.

It is advised to ensure that your ships are stored properly, and not make any in-game ship purchases only a few hours before a patch.

Any pledged ships or items lost should be investigated via request with Customer Services.

Pledge or otherwise account bound items commonly return next patch.

5/20/2025 1:33 PM

Issue Council

No Option to enter Persistent Universe

A very common issue that prevents access to the LIVE PU is the result of either not having, or accidentally melting Game Package with a pledged ship from the store.

It should be possible to use the Buy Back option, or another will need to be purchased to access the game again.

It may be necessary to completely log out first.

5/20/2025 1:33 PM

Issue Council

Server Errors

These can happen frequently and at random, and seem to be related to player activity.

As servers are now meshed and localised around each of the planets of Stanton and Pyro, and major stations in Pyro, if a server error occurs it will be limited to the area it happened.

For instance, if a server error happens around Crusader, those not around it are unaffected.

The server errors themselves should resolve quickly within a couple of minutes, however can take significantly longer.

It has been seen that recovery from a server errors will always happen, unless an error indicates that it couldn't.

5/30/2025 10:32 AM

Issue Council

Shardlock

‍‍At present it seems to take up to 15 minutes to release your player from connection to a shard before you can join another.

In some cases it seems to take significantly longer, as some players have reported being locked out for days.

There is no fix for this except for waiting, and trying again.‍‍

Character Repair has no provable affect on fixing this, but it does not hurt to try.

5/30/2025 10:32 AM

Issue Council

Game loops

List of current game loops and mission types, their issues and potential workarounds.

These are based on player reports, but may be isolated incidents.

Guides

PVE/PVP

Can be found and arranged gameplay with via the RSI website.

Reported issues of players unable to send requests for guides.

It may be difficult to meet on the same game shard.

2.7.2025 19:14

Risk

Bounty Hunting

PVP

Pro Tem Bounties are listed via Contracts but listing is for every player across all game shards making it unworkable to find the target on the same shard.

Not fixed as of 4.1.1 — Currently removed.

21.6.2025 1:36

Unconfirmed

PVE Bounty Hunting

PVE

Bounty hunting contracts (including Unverified) appear to have been nerfed in terms of cargo drops in Stanton. Noteably absent rewards including Quantainium and various contraband.

Not fixed as of 4.1.1

21.6.2025 1:35

Unconfirmed

Contested Zones

PVP

PYAM Exchange hangar is reported to regularly bug, preventing them from being opened.

Compboards are getting stuck and lights not resetting.

Not fixed as of 4.1.1, unlikely fixed before 4.2

14.6.2025 0:24

Risk

PyRO Asteroid Bases

PVE

Previously reported elevator to access the hangar to complete RAB missions does not work.

No reported issues as of 4.1.0

14.6.2025 0:08

Nominal

Gem Mining

PVE

No reported issues.

14.6.2025 0:07

Nominal

Boarding action in progress - 890 Jump

PVE

Fails to complete after all enemies are killed.

Reports of using granades can cause the player to get a Crime Stat 3.

Common issue unable to locate last remaiing hostile.

14.6.2025 0:06

Risk

Ore Mining

PVE

4.2 is said to change refinary times to be significantly faster.

No reported issues as of 4.1.1

14.6.2025 0:04

Nominal

RESCUE/Medical

PVP

Emergency Beacons reported working as of 4.1.0.

However it is likely that far fewer beacons would be made as a result of T0 item recovery.

30.5.2025 10:32

Low

Delivery

PVE Contracts

Box delivery missions apparently added but only available in the Pyro system as of 4.1.1

18.5.2025 2:08

Nominal

Towing

PVE

Works in regular space but does not appear to work in Quantum Travel.

Conflicting reports that SRV is capable of towing in QT.

Not fixed as of 4.0.1

18.5.2025 2:05

Unconfirmed

Handyman

PVE Contracts

Maintenance / Charge and Drain type missions not impletmented as of 4.0.1

Appear to be added in 4.1.1

18.5.2025 2:05

Unconfirmed

Hathor Align+Mine

Possibly reported issue with OLP not firing.

17.4.2025 13:29

Unconfirmed

Exploration

PVE

Not implemented as of 4.0.1

10.3.2025 13:11

Data Running

PVE

Not implemented as of 4.0.1

10.3.2025 13:11

Hacking

PVE

Not implemented as of 4.0.1

10.3.2025 13:10

Racing

PVE

Locations designed fo racing exist in game but have no specific gameplay systems attached to them.

Not fixed as of 4.0.2

10.3.2025 13:09

Severe

Tutorial

Tutorial

Not working correctly as of 4.0.2

4.3.2025 0:23

Risk

Missing Persons

PVE Contracts

Although bodies may be found at some locations, mission types for missing persons are not currently in game.

Not fixed as of 4.0.1

3.3.2025 15:26

Severe

Salvage

PVE

Salvage panels are relatively easy to find in asteroid fields. Abandoned ships can be salvaged. This loop requires a Vulture, Fortune, or Reclaimer.

No reported issues.

3.3.2025 15:26

Nominal

Piracy

PVP

No reported issues.

3.3.2025 15:26

Nominal

Cargo Hauling

PVE

Information needed.

3.3.2025 15:26

Unconfirmed

Flight Refueling

PVE

Requesting refuel from mobiglass while docked with MISC Starfarer currently working.

No reported issues as of 4.0.1

3.3.2025 15:26

Nominal

LOCATIONS

List of current game locations, their issues and potential workarounds.

These are based on player reports, but may be isolated incidents.

ASD Farro

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UPDATED
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Pyro IV, Pyro. Defended.

Data Processing section includes an event required to gain a Specimen card, needed for Lazarus.

Scientist outfits are required to access some doors.

Infirmary habs around the periphery of Farro include a med-bed, but not possible to set imprints.

Maintenance keycard can be found to access a locked door here and ASD Lazarus.

Volt Prism shotguns, P6-LR sniper rifles, Sterling Radiation Suits can be found here.

No recently reported active issues.

22/8/2025 2:20 AM

Nominal

ASD Lazarus

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Multiple locations. Pyro I, Pyro. Undefended.

Due to the severe storms, it is not possible to land at the main facility. An automated shuttle must be taken. Will disable any vehicle trying.

Sterling Suit is advised to protect against high levels of radiation.

The Specimen card is required to gain an Egg that can be taken to an Altar to summon the Apex Irradiated Valakkar.

Once defeated can be harvested for fangs and pearls.

Infirmary habs in periphery of Lazarus include a med-bed that can set imprints, but not in the main facility.

Green Sterling Suit, and ATLS IKTI RAD can be found here.

No recently reported active issues.

22/8/2025 2:21 AM

Low

ASD Onyx

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UPDATED
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Multiple locations. Stanton. Undefended.

Locations are not listed on map, only provided via a mission but can be visited at any time if one is found. Publicly accessible but only via Hangar.

Three main areas. Lobby in Armistice Zone that includes Medical for healing but not possible to set imprint.

It is not possible to set imprint in a medical ship inside the hangar.

As you need to land at these locations, it is possible to log in and stay at this facility.

Zenith sniper rifles and Geist armor sets can be found here.

CTDs reported. Missions failing to work.

Orange boxes containing Geist armor and weapon racks fail to spawn.

No recently reported active issues.

23/8/2025 10:37 PM

Unstable

Area 18

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Settlement. Stanton III, ArcCorp

Riker Memorial Spaceport is known to regularly fail to provide access to hangars.

Arrange transport from available hangars. Avoid travel if this happens.

No recently reported active issues.

22/8/2025 2:24 AM

Nominal

Beautiful Glen

NEW
UPDATED
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Station

Lifts have been known to commonly fail preventing access to hangars and pads.

No recently reported active issues.

22/8/2025 2:24 AM

Nominal

Bloom

NEW
UPDATED
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Planet. Pyro III. Temperate. Breathable.

No recently reported active issues.

No recently reported active issues.

22/8/2025 2:24 AM

Nominal

CRU-L1 Ambitious Dream

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Station, Asteroid

Lifts are failing to appear preventing access to hangars and pads

No recently reported active issues.

3/3/2025 12:42 PM

Nominal

Checkmate

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UPDATED
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Station. Pyro II

Lifts seem to be failing regularl making travel to hangars impossible.

Arrange transport, via other hangars or exterior pads, or maintenance access via CZs.

No recently reported active issues.

22/8/2025 2:24 AM

Nominal

Everus Harbour

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UPDATED
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Station. Stanton I, Hurston

Lifts can fail to appear preventing access to hangars and pads.

No recently reported active issues.

22/8/2025 2:24 AM

Nominal

Gaslight

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UPDATED
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Station. Pyro III, Bloom

Appears to have no atmosphere on Cargo Deck. Kiosks seem inoperable.

Regularly prone to failing lifts making travel to hangars impossible.

Arrange transport, via other hangars or exterior pads, or maintenance access via CZs

No recently reported active issues.

7/3/2025 2:48 PM

Unstable

Grim Hex

NEW
UPDATED
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Station. Yela. Stanton II, Crusader

Was known to have frequently failing lifts from Lobby preventing access to hangars. Seems to more stable on low-pop shards.

Arrange transport, or find abandoned ship on landing pads if this happens.

No recently reported issues.

No recently reported active issues.

12/3/2025 12:53 PM

Nominal

Hathor

NEW
UPDATED
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Installation. Aberdeen. Stanton I, Hurston / Installation. Daymar. Stanton II, Crusader

Commonly reported not possible to fire the laser from OTP to open mining location, despite successful alignment of PAF satellites, or unable to use alignment blades or batteries.

Keycards may fail to work in lock.

NPCs fail to spawn.

No recently reported active issues.

29/5/2025 7:59 PM

Unstable

Klescher

NEW
UPDATED
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Prison. Aberdeen. Stanton I, Hurston

Previously reported issues leading to the player losing their head, unable to see the game UI.

It was possible to lose all equipped gear, but seems now only equipped weapons and backpack.

Fixed as of 4.1.1

No recently reported active issues.

22/8/2025 2:23 AM

Low

Lorville

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UPDATED
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Settlement. Stanton I, Hurston

Teasa Spaceport lifts are known to regularly fail to provide access to hangars or failing trams. Instanced hangars regularly deliver ships or are glitching through platform.

Arrange transport from available hangars or Perimeter Gates. Avoid travel.

No recently reported active issues.

3/3/2025 12:42 PM

Unstable

Monox

NEW
UPDATED
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Planet. Pyro II. Temperate. Breathable.

This planet has been known to suffer from severe interaction delays and input lag, making any activity or escape difficult.

No recently reported active issues.

3/3/2025 12:42 PM

Nominal

New Babbage

NEW
UPDATED
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Settlement. Stanton IV, Microtech

NBIS Spaceport previously reported lifts regularly failing, preventing access to hangars.

No reported issue.

No recently reported active issues.

15/5/2025 1:42 PM

Nominal

Orbituary

NEW
UPDATED
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Station. Pyro III, Bloom

Regularly prone to failing lifts making travel to hangars impossible.

Arrange transport, via other hangars or exterior pads, or maintenance access via CZs

No recently reported active issues.

3/3/2025 12:42 PM

Unstable

Orison

NEW
UPDATED
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Settlement. Stanton II, Crusader

NPCs around Hospital are capable of bugging the main door, preventing players from leaving Medical.

Shuttle to Vision Centre is reported to cause incaps while standing on the platform.

Sometimes fails to load its high resolution version, resulting in missing parts on Cloudview platform.

No recently reported active issues.

20/6/2025 5:43 PM

Low

Port Tressler

NEW
UPDATED
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Station, Microtech

No recently reported issues.

No recently reported active issues.

4/5/2025 6:33 PM

Nominal

Pyro <> Stanton

NEW
UPDATED
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Jump Point

Commonly fails to deliver the player to the intended system after a successful jump, and multiple attempts could still fail.

Appears the server authority issues have been resolved and jumping is more reliable.

Fixed as of 4.2

No recently reported active issues.

29/6/2025 4:18 PM

Low

Pyro V

NEW
UPDATED
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Gas Giant. Pyro. Uninhabitable.

Planet is known to disable ship systems in atmosphere, commonly caused by Orbital Markers passing too close to planet, but this may still be a problem as of 4.1.1.

No recently reported active issues.

18/5/2025 2:10 AM

Risk

Ruin

NEW
UPDATED
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Station. Pyro VI, Terminus

No recently reported issues.

No recently reported active issues.

18/5/2025 2:11 AM

Nominal

Starlight Service station

NEW
UPDATED
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Station. Pyro III, Bloom

No recently reported active issues.

21/6/2025 1:37 AM

Nominal

Terminus

NEW
UPDATED
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Planet. Pyro VI. Extreme cold.

No reported issues.

No recently reported active issues.

3/3/2025 12:42 PM

Nominal

Wikelo's Emporium

NEW
UPDATED
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Station. Selo (Crusader), Dasi (Hurston), Kinga (Microtech)

Hangar may not open after requesting however, it is possible to open the hangar to leave by lifting up and landing again, without requesting clearance.

Not fixed as of 4.1.1

No recently reported active issues.

31/5/2025 12:57 PM

Low

SHIPS/VEHICLES

List of current ships and vehicles, their issues and potential workarounds.

These are based on player reports, but may be isolated incidents.

srv

argo

Unable to to tow while in QT

Not fixed as of 4.3

Issue Council

Risk

Gladius

AEGIS

Apparently not possible to eject by holding Y, or using the Alt+F menu.

Not fixed as of 4.2.1

Issue Council

Unstable

Guardian MX

MIRAI

Ship fittings, especially weapons seem to revert back to stock, in part or in full when crossing QT server boundaries.

Not fixed as of 4.2.1

Issue Council

Unstable

RAFT

Argo

Possible to stall the main elevator if interacted with before it has stopped coming down.

Eclipse

AEGIS

Ship light points in the wrong direction as of 4.2

Texture detail offset in cockpit and ladder.

Not fixed as of 4.0.1

Issue Council

Unstable

Asgard

Anvil

Ladder leading to upper deck is reported to cause incapacitations.

Not fixed as of 4.2

Not fixed as of 4.1.1

Issue Council

Risk

MOLE

ARGO

Interacting with primary lift twice in quick succession while down, forces the lift to disappear and animate coming back down.

Only interact once to avoid.

Not fixed as of 4.1.1

ATLS

ARGO

Currently has a permanently enabled bright light in front of player.

Reported to not move, exit and boarding again is said to make it work again.

Previously reported causing incapacitations while trying to board.

Fixed as of 4.1.0

Issue Council

Unstable

Prowler

Esperia

Previously not possible to climb ladder to upper deck, appears fixed.

Geometry fails to render at some angles, showing interior in destroyed state.

Jump seats fail to animate correctly.

Not fixed as of 4.1.0

Issue Council

Low

CorsAIR

Drake

Missing bed as of 4.1.1, but still able to lay down and log.

Not fixed as of 4.1.1

Issue Council

Unstable

Vulture

Drake

Missing bed as of 4.1.1, but still able to lay down and log.

Custom paints have a tendency to visually degrade faster over time, especially the glass cracks/smearing eventually making it difficult to use

Not fixed as of 4.0.1

Issue Council

Unstable

Cutter Rambler

Drake

Missing bed / mattress, although still possible to interact.

Not fixed as of 4.1.1

Issue Council

Low

Starlancer Tac

MISC

Female avatars too short to access all functions of Starlancer's internal medical bed screen.

Camera culling causes the interior hull to render while standing on the access lift.

Not fixed as of 4.1.1

Issue Council

Low

Terrapin Medical

ANVIL

Female body types are not able to reach all options in medical terminal while laying in the bed.

Can be operated by another player.

Not fixed as of 4.1.0

Issue Council

Risk

C8R Pisces Rescue

ANVIL

Headhunter skin only applies to land gear and not whole ship as intended.

Not fixed as of 4.0.1

Issue Council

Low

Hammerhead

Aegis

F Interaction messages appear to render backwards

Not fixed as of 4.1.0

Issue Council

Low

Mantis

RSI

Geometry obscuring part of the pilot seat view.

Not fixed as of 4.1.0

Issue Council

Low

Storm / Storm AA

Tumbril

Jumping uncontrollably while idle and not occupied by a driver. Tracks glitch in and out of existence.

Not fixed as of 4.0.2

Issue Council

Unstable

HERCULES STARLIFTER A2/C2/M2

Crusader

Landing gear was previously unstable and ramp could cause ship to lift undesirably.

Dropping cargo onto the ramp has a risk of entirely destroying the ship.

Not fixed as of 4.0.2

Issue Council

Risk

890 Jump

Origin

Reports of inability to bed-log, if there is a ship present in its hangar.

Not fixed as of 4.0.2

Issue Council

Unstable

Guardian / QI

MIRAI

Possible to fall out of the ship while exiting pilot seat bubble.

Possibly fixed as of 4.0.2

Issue Council

Unconfirmed

Polaris

RSI

Landing gear commonly fails to deploy or retract

Appears fixed as of 4.0.2

Issue Council

Unconfirmed

Hull-C

MISC

Reports of automated offloading getting stuck "commencing cargo transfer".

Not fixed as of 4.0.2

Issue Council

Risk

Aurora MR

RSI

Jump Module is missing from stock when all other QT capable ships have one included. It is possible to buy and fit from Platinum Bay.

Not fixed as of 4.0.1

Issue Council

Unstable

Bugs

List of bugs and game issue not specifically related to a ship, location or game loop, their issues and potential workarounds.

This is in no means an exhaustive list, only issues that are commonly remarked on or found. These are based on player reports, but may be isolated incidents.

FAILURE to QT refuel

Risk

QT Refueling fails refuel to full capacity. Currently no known fix, other than to insurance claim another ship.

Not fixed as of 4.3

8/17/2025 17:50
Issue Council

Advanced Hud fails to show in ship

Low

While a Pyro Multitool is equipped can for some reason stop the Advanced ship HUD from displaying correctly.

Unequipping to inventory fixes the issue.

Appears fixed as of 4.2

6/19/2025 18:40
Issue Council

medical checkin on stations

Low

Very frequently the terminal used to check into a medical room is bugged, showing only Room 0.

There is no fix for this, but options are to have your own medical ship, or to set your imprint to the current station and backspace.

Not fixed as of 4.1.1

6/4/2025 2:51
Issue Council

sudden suffocation / high heart rate

Risk

It is possible to suddenly experience suffocation, audible gasping, and a 'fire' icon appearing on the hud.

This is commonly due to having two helmets accidentally equipped at the same time, one physically present, the other in stowed state.

Remove the first helmet then use Alt+H to equip second helmet, or change undersuits. Not fixed as of 3.24

5/31/2025 14:28
Issue Council

Sudden game client freeze, possible CTD

Severe

The game client seems to be abruptly freezing for a few seconds without warning, a bug previously observed from 4.1.1 PTU, potentially related to streaming content.

Appears to be related to streaming too many entities for system memory to allow, regardless of amount, causing a crash.

Alt+tab seems to sometimes wake it up.

Not fixed as of 4.1.1

5/30/2025 13:21
Issue Council

unable to CALL vehicle, reach hangar or leave stations

Risk

There is no known reason for this issue beyond possible backend changes. The only possible workarounds are to get help of others players to take you elsewhere, or change shards. Set imprint elsewhere.

Potentially fixed in 4.2.0

5/29/2025 22:51
Issue Council

Freight Elevator

Risk

Common issue where operating the terminal despawns any cargo on the platform.

Forces the lift to raise if it was sent down upon immedate interaction.

Possible to be stuck 'Pending Transfer' and randomly lose cargo.

Not fixed as of 4.1.1

5/28/2025 22:21
Issue Council

Instant death / No Incapacitation

Low

Previously in many instances the player will instantly die rather than be incapacitated as the result of many fatal events.

Appears fixed as of 4.1.1

5/22/2025 14:11
Issue Council

Cargo grid Misaligned

Unstable

Cargo grid in ships appears to be misaligned, preventing cargo from sitting where it is expected.

Potentially fixed as of 4.1.1 hotfix

5/20/2025 13:40
Issue Council

QUANTUM TRAVEL STOPPING ABRUPTLY

Unstable

Crossing server boundary while in Quantum Travel cancels without warning. Not being interdicted.

No fix for this, only engage QT again when able.

Not fixed as for 4.1.1

5/14/2025 15:40
Issue Council

Lost Gear After prison RELEASE

Risk

The current T0 implentation of item recovery seems to not include being sent to Klescher, where any equipped items are lost.

Avoid situations that result in being sent to Klescher.

Not fixed as of 4.1.0

5/4/2025 19:19
Issue Council

Cargo failing to appear in ship

Low

It seems common that any cargo stored in a ship fails to appear, as the result of ships current being automatically stored upon the player leaving the hangar.

Storing and then retrieving the ship a second time should render the cargo visible.

Not fixed as of 4.1.0

5/4/2025 19:18
Issue Council

Mission Markers not showing

Low

It is common for markers for accepted contracts to not show.

Workaround via Alt+F4 to quit the game and reload. This should restore the marker for the contract you accepted.

Appears fixed as of 4.1.0

5/4/2025 18:33
Issue Council

Unable to retrieve refinery orders

Risk

It is currently not possible to retreieve completed refinery jobs and deliver them to an owned or rented ship

Not fixed as of 4.0.2.

3/19/2025 21:00
Issue Council

Sudden Vehicle Impound

Unconfirmed

A vehicle touching an instant impound area can cause the player to get stuck "Leaving Restricted Area" unable to move and interact.

3/5/2025 15:47
Issue Council

ammo incorrectly reported

Unstable

Available ammo for first person weapons fail to correctly report until inventory is opened.

Not fixed as of 4.0.2

3/5/2025 15:44
Issue Council

Reposition player

Severe

It is possible to be caught in a situation where Reposition Player fails to put you somewhere useful. This should be immediate but you can be locked in this state, unable to more or interact.

Not fixed as of 4.0.2

3/5/2025 15:44
Issue Council

Unable to LEAVE bed

Risk

When logging in and spawning from a hab it is not possible to get up after pressing any combination of F, Y, W or any key that would ordinarily raise you. This is apparently caused by loading into the same location as another player at the same time.

Only workaround is to relog.

Not fixed as of 4.0.2

3/5/2025 15:44
Issue Council

Intel gathered from player reports.

Please report any updates to Chief Ashley Williams [Chief_Williams] via Spectrum